using System;

[Serializable]
public class SessionReputationReward : ICloneable
{
	public int reputationValue;

	public string rewardID;

	public int rewardCount;

	public SessionReputationRewardType type;

	public bool upLeague;

	public int index;

	public object Clone()
	{
		return MemberwiseClone();
	}
}
